Thankfully, with all the tools at my disposal, I could overcome any moments of frustration by changing my approach or at least playing it safer. That can become a problem when Hi-Fi Rush layers on flame-wielding robots and electrified floors, for example, but it works well-enough for most fights. The targeting system did leave me in precarious positions on occasion – since there’s no manual lock-on, I’d sometimes hook onto or gravitate towards enemies I didn’t intend to target, leaving me vulnerable or swinging at the wrong foe. Enemies gradually evolve in complexity with different offensive styles, and things can get chaotic in encounters that mix and match enemy types. My natural ability to clap on two and four wasn’t enough to get past Hi-Fi Rush’s tougher battles. In fact, one boss fight solely based on this concept is still my favorite encounter, even after some bombastic battles with dazzling spectacles in the late-game. The rhythm game die-hard in me got hyped every single time I had to do this, and getting perfect strings of parries left me nodding in satisfaction. Sometimes that inspiration even becomes more explicit – tougher foes and some bosses break into brief standalone rhythmic quick time event minigames that require a sequence of parries to counter their last-ditch efforts and deliver a final blow. Whether it be charge-ups, AoEs, sword slashes, or projectiles, the rhythm let me confidently avoid telegraphed attacks and approach them like a dancing rhythm game. I never felt like I was simply hammering away to a 4/4 time signature.Įvery enemy’s attack pattern also plays by the same rules. It doesn’t linger on any one concept or gimmick for too long either, steadily throwing in new ideas to toy with before bringing them all together to test my mastery, which meant I never felt like I was simply hammering away to a basic 4/4 time signature. Deciding whether I should use a light or heavy attack to mix up my combo string, a dodge or parry in anticipation of incoming hits, the grappling hook to close the gap on targets, or a summon to have a companion break shields or stun enemies never felt overwhelming since I could just pace myself to the music. This rhythmic system leaves no ambiguity in combo timing and paces itself in a way that allows for room to consider each follow-up move. Using a similar foundation as Devil May Cry or Bayonetta, each combat encounter across the roughly 10-12 hour campaign is graded on completion speed, elegance, and the ability to stay on beat with combos, but that constant tie to the music results in a type of satisfaction I just don’t get from other stylish-action games. Chai always executes his attacks on the beat regardless of your own input timing, but keeping in rhythm with the BGM’s BPM rewards you with extra damage rather than punishing any missed notes. It Takes You to TangoĪt its best, Hi-Fi Rush’s combat creates a unique harmonious flow where music is your guide every step of the way. From so many angles, Hi-Fi Rush is able to showcase its uniquely charming spirit. It’s done with effortless humor and some genuinely warm moments. This playful setup sets a strong tone, and things only get better from there as Hi-Fi Rush layers on a fantastic crew of allies, charismatic villains, and bombastic fights - and often wrapped in a poignant satire of our tech dystopia. From that point on, nearly everything is impressively tied to the rhythm of Hi-Fi Rush’s soundtrack as this boyish goofball bashes Vandelay robots with a makeshift sword in the shape of a Gibson Flying V. Labeled a “defect” by robotics megacorp Vandelay Industries after a surgical mishap leaves him with an iPod stuck in his chest, Chai can see and feel the pulse of his music coursing through the world around him. Right from the jump, Hi-Fi Rush establishes its reverence for modern garage and alt-rock, kicking things off by using The Black Keys’ “Lonely Boy” to introduce the cheesy but endearing protagonist Chai and the colorful, high-tech industrialized world he lives in. And while the surprising change of pace is already refreshing, Tango’s greatest accomplishment is how it expertly executes on the singular concept that permeates Hi-Fi Rush’s design - that rhythm is everything. The studio’s primarily known for the dark and creepy likes of The Evil Within or Ghostwire: Tokyo, but Hi-Fi Rush is instead filled with a joyous, youthful personality seen in its stunning animation, art style, and characters. View Article on IGN The last thing I expected from developer Tango Gameworks was a vibrant, fun-loving action game with the heart of a cartoon I would’ve absolutely loved. A stylish action game that marches to the beat of its own drum.
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